Logic Game Grouping: Matching Templates Diagram | Explanation

LSAT Blog Logic Game Matching Templates DiagramAs promised, I'm doing a blog post to demonstrate the templates (multiple main diagrams) for last week's Grouping: Matching Templates Logic Game, so here goes.

So, in the game, we have 7 projects. 2 in April, 3 in May, and 2 in June, giving us this layout of slots for each month:
LSAT Logic Game Matching Templates Empty Main Diagram
Depending on whether you choose to make your templates refer to specific variables or simply to the categories of variables, you might want to put a "D" with a slash through it under June.

Our variables are:

Classifieds: C C
Electronics: A B
Weapons: D L R

So we can diagram our rules like this:
LSAT Logic Game Matching Templates Rules
The options for the game are more limited than they might appear at first. The key is figuring out which rule or block to use to create your templates. You want to go from the most restricted variables and work your way towards the least restricted variables.

The vertical WW block and the vertical WE block could go on any of the 3 months, so they're actually pretty "loose," so we don't want to start there. We also don't want to make those the first variables we work with because there are 3 "W" variables: DLR, and 2 "E" variables: AB.

However, there are only 3 main possibilities for the Classifieds.

They could be on April and May:
Classifieds on April and May

on May and June:
Classifieds on May and June

or on April and June:
Classifieds on April and June

These are our 3 main possibilities, and every possible scenario will fall into one of these 3. You could leave off here, but I prefer to get more specific.

Let's start with the first - the 2 Classifieds on April and May.

In this possibility, we could have EW on May, and WW on June:
EW on May, and WW on June

OR we could have WW on May and EW on June:
WW on May and EW on June

Now the 2nd main possibility - the 2 Classifieds on May and June.

In this possibility, we could have EW on April and WW on May:
EW on April and WW on May

OR we could have WW on April and EW on May:
WW on April and EW on May

Finally, 3rd main possibility - the 2 Classifieds on April and June.

In this possibility, we're forced to put EWW on May together (which satisfies the EW block and the WW block simultaneously).

The remaining E and the remaining W are interchangeable. One will go on April, and the other will go on June. Here's this possibility with W on April and E on June:
EWW on May with W on April and E on June

Here's the same possibility, only with E on April and W on June:
EWW on May with E on April and W on June

Of course, you can easily combine these two into one diagram with E/W on April and W/E on June:




In fact, you can also combine the 2 main possibilities for when we have 2 Classifieds on April and May. The only difference between these two possibilities is whether we have 2Ws in May and E on June or 2Ws in June and E on May. Combining them gives us:





We can also combine the 2 main possibilities for the 2 Classifieds on May and June in the same way:





These become our 3 main diagrams.


Just don't forget that D (the drone) can never be on June. Place D with a slash through it below June in each diagram.

If you prefer to diagram things more literally, you can diagram the game's main possibilities in the same way I've done throughout, only whenever you see "E", you can write "A/B", and whenever you see "W", you can write "D/L/R" (only don't forget that when "W" is on June, it's only "L/R" because D can't be there.

I actually prefer to do the game's templates (main setups/diagrams) by writing the categories rather than the specific variables. As you might imagine, diagramming the specific variables takes longer to write and looks a bit more cluttered. However, it might save you time by allowing you to avoid referring back to which variables fall within each category.

What's best? Try it both ways to determine your personal preference.

Leave your questions and thoughts in the comments!

Photo by donsolo / CC BY-NC-SA 2.0




12 comments:

  1. I have such a hard time figuring out whether or not it is worth it to figure out all the possbible templates - gah!
    Great game, though.

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  2. Steve,

    I understand about making all of your templates, but this takes so much time. How do I avoid spending all of my time working on my templates? I'm able to get most questions correct, but it's taking quite a bit of time. Any advice on time management while getting a large percentage of the questions correct?

    ReplyDelete
  3. Unfortunately, through various trials I have determined it would take longer to develop the templates and then work the questions than to run through the questions and work them as they are given, on this particular game.

    ReplyDelete
  4. Why not build the templates based on D? We know D can only go in April or May so there are only two possibilities. Then you can apply the classifieds onto them and end up with 4 main templates pretty quickly. One of the templates is very open ended but it wasn't a problem for me (one question hinged on it--I think the last one--but it was doable).

    ReplyDelete
  5. I built my diagram around the Drone. In games with possibilities such as this, I usually arrange my diagrams around each question for this case you can get away with less than or equal to 2 fast diagrams per each question. My preference is to go with the flow of the questions so I can target my diagrams more efficiently. That's not to say I don't use inferencing with a first general body diagram...

    Mike

    ReplyDelete
  6. So you suggest that we read the game, go through the rules, diagram the rules, build a template for each and every situation, and then try and attack, then answer each question?? Is the LSAT still timed??

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  7. I think doing full templates are much easier than attacking each question individually (at least for most games, especially Grouping:Matching). If you make inferences and do the hard work in the beginning, you don't have to go through all this thoroughgoing work during the game; you can *almost* "plug-and-chug." Templates do take more time at the beginning of the game, but I think the extra minutes save more than that during the game. Also, template making will become better with practice (which I still have much to do)

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